Sets a matrix transformation property on this node. Should not be used in conjunction with translation, rotation or scale properties.
A 4x4 transformation matrix stored in column-major order. Can be an array of numbers or a typed array.
this
Sets the node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar. Should not be used in conjunction with the matrix property.
this
Sets the node's unit quaternion rotation in the order (x, y, z, w), where w is the scalar. Should not be used in conjunction with the matrix property.
a 4D vector representing the quaternion. Can be an array or typed array.
this
Sets the node's non-uniform scale, given as the scaling factors along the x, y, and z axes. Should not be used in conjunction with the matrix property.
this
Sets the node's non-uniform scale, given as the scaling factors along the x, y, and z axes. Should not be used in conjunction with the matrix property.
a 3D vector formatted as an array or typed array.
this
Sets the translation of this node along the x, y, and z axes. Should not be used in conjunction with the matrix property.
this
Sets the translation of this node along the x, y, and z axes. Should not be used in conjunction with the matrix property.
a 3D vector formatted as an array or typed array.
this
Node - a builder for the GLTF node object
See
GLTF reference